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Lost ruins of arnak expedition leaders
Lost ruins of arnak expedition leaders








lost ruins of arnak expedition leaders

In the final week of the testing, there was a point where at least one game was played at any hour of the day, including workdays (and nights). Almost 100 active players from all over the world joined our efforts and more than 560 games were played throughout the span of one month – this number roughly translates to an average of 18 games per day which is an incredible number. Its scale definitely added to the feeling of uniqueness and gratitude that we’ve felt throughout the process. Playtesting launched on 10 August, and it was one of the biggest and most intense playtest events we’ve ever conducted.

lost ruins of arnak expedition leaders lost ruins of arnak expedition leaders

Asymmetry in games is great when it works, as it keeps the games more exciting and fresh, but it’s also so incredibly tough to balance. Each new leader has their own features, abilities, starting decks, and their play styles are just different. The second biggest reason for the playtest being so important is the element of asymmetry that the expansion brings to the table. This motivated us, even more, to make the expansion as polished as possible, because people enjoy it so much and we don’t want to disappoint our fellow board gamers (which is not a small pressure in itself). The base game of Lost Ruins of Arnak is played and enjoyed by many people – the game has a strong fan base with very invested and committed players. In general, this playtest was important to us on multiple levels. And once we saw that the core was solid and we were happy with how the expansion worked and how playing it felt, we decided to take one step forward and let other players from outside of the company join the process. We hope you’ll enjoy this little peek behind the curtain and let’s begin!Īs usual, the prototype has been developed and discussed in-house for quite some time, with many CGE colleagues playing and commenting on the expansion. Our report is split into 3 parts – we’ll be releasing parts 2 and 3 on a weekly basis, so you can expect the next two articles to pop out on September 16 and 23. Now seemed like a good time for us to look back and reflect on this challenging yet so interesting and rewarding process that we’ve been engaged in for the past few weeks. Today, after a month of wild playing, experimenting, and iteration, the online playtesting of Expedition Leaders is over.










Lost ruins of arnak expedition leaders